What is the best procedure for doing this? and exporting maps to xsi for rendering do i have to use bake tool or do i just export obj and get the maps that way? lets say i allready have a model that I don't want to sculpt anymore i just want to use paint tools to paint the textures. I am xsi user and I have a question about workflow for just per pixel painting using auto setting for unwrap. In the attachment you see my "beautiful" result in softimage. If you like to know how to bake normal maps in 3DC, please read it here -> Normal maps Supportīest wishes and many thanks to Andrew for the great help !!! If you have questions, feel free to post it here. Open your render region and voila! That's it! In the Tangents area click on the pulldown menu and choose "Tangents". Choose your Texture Projection in the tspaceid field, by clicking on the pulldown menu.ġ0. Now doubleclick on the Normal Map node and load the "tangent map", which 3D Coat generated, after using the Texture Baking Tool.ĩ. Connect your Normal Map Node to the material slot "Bump Map"Ĩ. You find it in Nodes -> Bump -> Normal Mapħ. Keep your object selected and open now the Render Tree ("7" key)Ħ. In the new PPG set smoothing to "0" and switch off "Encode Binormal Sign in Alpha".ĥ. In the Ultimapper PPG click the "Advanced" TAB -> Adjust TangentsĤ. Select your imported mesh and click GET -> Property -> Ultimapper.ģ. How to do this, you see up in this thread.)Ģ. Import your OBJ-file (The one you exported from 3DCoat. Here are the steps to reproduce the workflow in softimage:ġ. I've made a screenshot to show what you have to keep in mind, when using 3D Coat objects and the corresponding normal maps in Autodesk softimage. Who uses softimage and needs tips for working with normal maps, generated by 3DC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |